Copies of spells can change zones but theyre removed from the game when checking state-based actions
The Wandering Minstrel in Amulet Titan 1 Aftermath Analyst 4 Amulet of Vigor 4 Arboreal Grazer 3 Boseiju, Who Endures 4 Crumbling Vestige 1 Dryad Arbor 1 Dryad of the Ilysian Grove 1 Echoing Deeps 2 Forest 3 Green Sun's Zenith 3 Gruul Turf 1 Hanweir Battlements 2 Lotus Field 1 Mirrorpool 1 Otawara, Soaring City 4 Primeval Titan 4 Scapeshift 1 Shifting Woodland 4 Simic Growth Chamber 4 Spelunking 2 Summoner's Pact 1 The Mycosynth Gardens 1 The Wandering Minstrel 1 Tolaria West 1 Urza's Cave 4 Urza's Saga 1 Valakut, the Molten Pinnacle 1 Vesuva 1 Bojuka Bog 1 Cavern of Souls 1 Collector Ouphe 3 Dismember 1 Elvish Reclaimer 2 Fire Magic 2 Force of Vigor 1 Forest 1 Insidious Fungus 1 Otawara, Soaring City 1 Six The Wandering Minstrel The Wandering Minstrel provides an ability similar to Amulet of Vigor or Spelunking, allowing lands to enter the battlefield untapped

Arclight Phoenix When people see Arclight Phoenix, some might think: Hey, its cute when it goes off, in Magical Christmas Land. In reality, its way easier to bin and bring back multiple Arclight Phoenix in a turn: You just need some cantrips and cards that draw and discard, like Faithless Looting or Chart a Course
You can also play and flip it for 5 mana, which curves out right after Greed's Gambit