The games brought even more features to the series with double-battles, natures, and abilities, which I cant imagine the series without now, especially in the competitive scene
BAD COMMANDER DECKS DONT EXIST I firmly believe that deck advice in Commander should start from the following position: whatever idea makes you excited to play your deck is sacred and worthwhile
You want to find cards with a star on them, indicating that they are not commonly found
Cloud, Planet's ChampionCloud, Planet's Champion WotC has printed an endless parade of Equipment Matters commanders over the years, and there are even a handful more in this very set, but Cloud, Planet's ChampionCloud, Planet's Champion stands head and shoulders above most others for its sheer damage output capability