[1] [2] [3] Pendulum Summoning[edit] Once per turn, during the Main Phase, while there are Pendulum Monsters in both Pendulum Zones, the turn player can perform a Pendulum Summon, using the Pendulum Monsters' Pendulum Scales to determine the Levels of the monsters that can be Summoned
While the "ease of flipping" category is, in large part, a product of the number of defense counters on the battle (battles range from three to seven defense counters, and a battle with three defense counters will be much easier to flip than one with seven), it also takes other factors into consideration, like whether the battle makes creatures (if so, we can use them to help defeat the battle, making it easier to flip) or whether the battle acts as removal (which can get a blocker out of the way, making it easier to attack and defeat the battle)
It's also a hand trap, which goes a long way for it
The decklists for all 3 decks are found below