This week, I'll introduce you to the Set Design and Commander Design teams, show off another preview card, and finish the story of the set's design
You can use cards like these to maximize these tokens sticking around: Cadric, Soul Kindler Kiki-Jiki, Mirror Breaker Feldon of the Third Path 4 Neriv, Heart Of The Storm Dont Be Hasty A cheaper Dragon with a powerful effect, Neriv, Heart of the Storm is a Mardu commander that has a strong haste-themed effect
In this deck in particular, that means we can swing it into combat when Lightmine Field or Powerstone Minefield are out, giving us the chance to pick off some lower-toughness targets while were at it
Even if you are blocked by permission, you can advance to the next attack by removing the material, so it becomes a double-win