The Scarab God Speaking of zombies, The Scarab God is a very flexible option for all your zombifying needs: One of the most popular Dimir commanders, an excellent team player as part of your 99ers (often letting Wilhelt, the Rotcleaver take the wheel), and as of late with some showings in major tournaments in Pioneer, Explorer, and Historic
Most sessions begin with a cluster of locations out on the table, which I love, because it immediately presents you with the fundamental horror question: do we split up to cover more ground, or do we stay together
Despite Rabbit's relatively low amount of cards, they've made a notable splash in Magic, with many having fantastic effects that either support other decks or are strong enough to build your entire deck around
being nonlegendary is a key for beating Karakas in Game 1, along with other soft-lock permanents like Ensnaring Bridge