Ancient Copper Dragon Azusa, Lost but Seeking Bolas's Citadel Counterspell Dark Ritual Fatal Push Godo, Bandit Warlord Jodah, the Unifier Nyxbloom Ancient Purphoros, God of the Forge Ranger-Captain of Eos Sram, Senior Edificer Syr Konrad, the Grim Traxos, Scourge of Kroog Tymna the Weaver Urza, Lord High Artificer Venser, Shaper Savant Winota, Joiner of Forces Yawgmoth, Thran Physician
Make sure they spot you while youre a distance away to draw them out of their current position so you can pass them: Once youve defeated the Team Rocket Grunt, pass them and turn right into a narrow corridor
It ended up being uncommon rather than common as red does less fighting, but that also allowed us to add a Knight tribal component to it (Knight tribal is in white, black, and red)
The effect that returns Spirit Monsters to the hand, as well as their transparent appearance, may be a reference to them not being able to stay on the physical plane for long.