Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
The best part, however, is that he can give himself and the Frog quasi-unblockable, giving you the perfect route for your Ninjas to sweep in and finish the job
5 The Wise Mothman Rad-ical Out of the many, many commanders the Fallout decks introduced, The Wise Mothman is easily the most interesting simply by way of making use of the sets most interesting mechanic: rad counters
Dragons aren't known for their vehicle prowess but maybe it's time to see what it's like to have dragons piloting a mech suit