If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
You swap White for Blue, and have six mana cost for an on curve 6/6
Collector Boosters Antique Collector | Illustration by Wisnu Tan The difference between play boosters and collector boosters is as easy as the price
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