I adore that in every brew with a few colors and then you can grow it with charge or +1/+1 counters equal to each mana color you spend without you know, needing to spend extra mana and Fellwar Stones and Manaliths will do it outside of your Commander's Identity
The introduction of the toxic mechanic added a bunch of cards that can not only poison players but also deal damage, like the old poison cards would
One of these will be shockingly good in Standard, to my chagrin, but Ive got serious doubts about some seemingly popular cards like: Dragonhawk, Fate's Tempest Eluge, the Shoreless Sea Glarb, Calamity's Augur Helga, Skittish Seer Hugs, Grisly Guardian Mabel, Heir to Cragflame Muerra, Trash Tactician Vren, the Relentless Wick, the Whorled Mind So yeah, most of the story arc cast is underwhelming
Sized at 2.5 in