These card types can struggle when it comes to board presence, but Etrata gets around that problem with ease

Pure[edit] Recommended cards Dogoran, the Mad Flame Kaiju Gameciel, the Sea Turtle Kaiju Gadarla, the Mystery Dust Kaiju Jizukiru, the Star Destroying Kaiju Kumongous, the Sticky String Kaiju Radian, the Multidimensional Kaiju Super Anti-Kaiju War Machine Mecha-Dogoran Thunder King, the Lightningstrike Kaiju Alpha, the Master of Beasts Astral Kuriboh Dinowrestler Pankratops Eater of Millions Fairy Tail - Luna Mantman the Ultrahuman Metaion, the Timelord Phalaenop Sisters Planet Pathfinder Neo-Spacian Grand Mole Schwarzschild Limit Dragon The Calculator Interrupted Kaiju Slumber Bot Herder Dark Hole Harpie's Feather Duster Lightning Crash Lightning Storm Owner's Seal Raigeki Sekka's Light Seventh Tachyon ( with "Number C107: Neo Galaxy-Eyes Tachyon Dragon" ) Subspace Battle Terraforming Trade-In appropriate Fusion Monsters for "Super Polymerization" Baronne de Fleur Black Rose Dragon (for "Ruddy Rose Dragon") Crimson Blader Cyber Slash Harpie Lady Draco Berserker of the Tenyi Hi-Speedroid Kitedrake Hot Red Dragon Archfiend Psychic End Punisher Ravenous Crocodragon Archethys Ruddy Rose Dragon Scarlight Red Dragon Archfiend Scrap Dragon Stardust Spark Dragon Stellar Wind Wolfrayet Swordsoul Supreme Sovereign - Chengying Timelord Progenitor Vorpgate Vermillion Dragon Mech A pure "Kaiju" deck has high board-breaking power as relatively few monsters in the game cannot be Tributed, and it can easily Special Summon high-ATK "Kaiju" monsters armed with strong monster effects that can control the opponent's field and prevent them from being able to mobilize

It is a joke this is only 6 mana to actually cast given its size and power
As for Atarka she maybe a little too powerful in dragon deck maybe make focus on creature with power four or greater since temur like those (a minor improvement since like 97% of dragons are 4 or higher) and instead of counters make it a firebreathing effect?, instead of just creatures maybe something like this "Whenever you draw a card dragons you control gain +1/+0 until the end of the turn" "Whenever a creature with power four or greater enters the battlefield under your control draw a card than discard a card, if this creature was cast from your hand instead Scry 1 and Draw a card" this way if you cheat a monster onto the field you still get the draw but you have to discard, but if you cast it from your hand it rewards you with more utility (you have blue use more of it)