If this card attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step
There are no particularly brutal combos, and the road to special victory is only to endure 20 turns, but as expected, in the current high-speed environment, one or two defense cards can't catch up, so As much as possible, permanent strong locks such as Messenger of Peace, Magical Cave, Inspect Border, etc
Since errors are typically fixed in later unlimited runs, collectors are drawn to error cards for their scarcity
Opening: "Gimmick Puppet Little Soldiers" + "Imsety, Glory of Horus" or "King's Sarcophagus" Normal Summon "Little Soldiers" and activate its first effect by sending "Gimmick Puppet Rouge Doll", changing the level of "Little Soldiers" to 8