Elsha, Threefold Master Elsha, Threefold Master | Illustration by Irina Nordsol Commander (1) Planeswalker (1) Creature (21) Sprite Dragon Stormcatch Mentor Third Path Iconoclast Accident-Prone Apprentice Coruscation Mage Frenzied Geistblaster Slickshot Show-Off Smoldering Egg Young Pyromancer Monastery Mentor Mocking Sprite Haughty Djinn Baral and Kari Zev Guttersnipe Murmuring Mystic Archmage Emeritus Shiko and Narset, Unified Storm-Kiln Artist Indris, the Hydrostatic Surge Tolarian Terror Eddymurk Crab Sorcery (13) Anguished Recollection Sleight of Hand Unending Whisper Faithless Looting Strike It Rich Exorcise Expressive Iteration Glacial Dragonhunt Deep Analysis Rite of Replication Baral's Expertise Riverwheel Sweep Vanquish the Horde Instant (20) Defiant Strike Swords to Plowshares Brainstorm Consider Opt Shore Up Expedite Get Lost Faithful Mending Mapping the Maze Think Twice Abrade Twinferno Sink into Stupor Prismari Command Jeskai Charm Rally the Monastery Big Score Sublime Epiphany Magma Opus Enchantment (4) Stormchaser's Talent Ghostly Prison Jeskai Ascendancy Whirlwind of Thought Artifact (1) Land (39) Adarkar Wastes Ash Barrens Battlefield Forge Clifftop Retreat Command Tower Deserted Beach Elegant Parlor Evolving Wilds Glacial Fortress Idyllic Beachfront Island x5 Meticulous Archive Molten Tributary Mountain x5 Mystic Monastery Perilous Landscape Plains x5 Prairie Stream Restless Spire Sacred Peaks Shivan Reef Stormcarved Coast Sulfur Falls Sundown Pass Swiftwater Cliffs Tranquil Cove Wind-Scarred Crag Deck Theme and Strategy This Elsha, Threefold Master deck is all about casting a bunch of spells, drawing cards, and turning that momentum into a flood of tokens or big, flashy plays

Considering everything that I provided for the CGC article, and the publicity benefit CGC received from the whole project, I dont mind that they didnt charge me for grading fees
At this point, with the pressure mounting, Yens decision to switch the starter Pokmon Comfey from the active spot into the bench before activating its effect proved to be a mistake, as the necessary cards were not yet in the Lost Zone
Myr Battlesphere, Brudiclad, Telchor Engineer, or Cyberdrive Awakener are good at closing games, and youll have a tough time tutoring them by sacrificing a 5-drop to your commander, but theres plenty of card draw in the deck to find these threats