Mix Atraxa, Grand Unifier, a multi-format all-star, with one of the most iconic video game villains of all time, and you have potential for a serious price tag

Ramp Topiary Stomper | Illustration by Robin Olausson Commander (1) Creature (40) Ixalli's Lorekeeper Dinosaur Egg Drover of the Mighty Itzquinth, Firstborn of Gishath Marauding Raptor Otepec Huntmaster Atzocan Seer Deathgorge Scavenger Kinjalli's Sunwing Ranging Raptors Runic Armasaur Sunfrill Imitator Thrashing Brontodon Topiary Stomper Wayta, Trainer Prodigy Wayward Swordtooth Bronzebeak Foragers Curious Altisaur Majestic Heliopterus Raging Regisaur Ripjaw Raptor Shifting Ceratops Quartzwood Crasher Raging Swordtooth Regisaur Alpha Scion of Calamity Temple Altisaur Wrathful Raptors Xenagos, God of Revels Bellowing Aegisaur Earthshaker Dreadmaw Etali, Primal Storm Regal Behemoth Rampaging Brontodon Thundering Spineback Verdant Sun's Avatar Wakening Sun's Avatar Zetalpa, Primal Dawn Apex Altisaur Zacama, Primal Calamity Instant (4) Path to Exile Generous Gift Akroma's Will Return of the Wildspeaker Sorcery (9) Farseek Rampant Growth Thunderherd Migration Cultivate Savage Stomp Fiery Confluence Migration Path Chandra's Ignition Rishkar's Expertise Enchantment (3) Descendants' Path Rhythm of the Wild From the Rubble Artifact (4) Sol Ring Arcane Signet Lifecrafter's Bestiary Progenitor's Icon Land (39) Arch of Orazca Canopy Vista Cinder Glade Clifftop Retreat Command Tower Evolving Wilds Exotic Orchard Forest x8 Fortified Village Furycalm Snarl Game Trail Jungle Shrine Kessig Wolf Run Mosswort Bridge Mountain x4 Myriad Landscape Path of Ancestry Plains x4 Rogue's Passage Secluded Courtyard Temple of the False God Terramorphic Expanse Thriving Bluff Thriving Grove Thriving Heath Unclaimed Territory Starting off with some of the broader macro-archetypes, ramp decks look to accelerate mana in the first few turns and drop haymakers and finishers way ahead of schedule

While its triggered ability to deal 20 damage to any target seems like it could be overwhelming, there are few chances that youll get to actually trigger the ability, especially in a 40-card limited deck where youll only be running 15 to 18 lands
Originally, hybrid cards (cards with hybrid mana costs) were the color of mana used to cast them, but that caused memory issues, so we simplified it by making them both colors